Projects
Year One Uni Project
The Uni Year One Project was a collaborative game development project I worked on during university. As the project leader, I focused on level design and programming while working with a team of four. We created a single-player puzzle platformer called The Traveler, where the player is trapped in an alternate dimension. The game was designed to be immersive and narrative-driven, aiming to engage players and build a strong fan base.
Year Two Uni Project
In my second year of university, a friend and I worked on a horror game designed to create a truly immersive and terrifying experience. I focused on level design, functionality, and Unreal Engine's blueprinting system, while my partner handled asset creation. This project was my first deep dive into Unreal's lighting, AI systems, and blueprint scripting, helping me expand my skills for future projects.
Year Three Uni Projects
In my third year at university, I developed an interactive island level to test dynamic functionality and refine my lighting skills. I ensured that organic elements responded to wind, and player movements displaced sand, mud, and water. This project also involved advanced Unreal Engine blueprinting to create immersive and responsive environments.
During my undergraduate studies, I created a Unity Terrain Generator plug-in to help game designers quickly generate procedural environments. This project showcased my Unity skills and supported an iterative development process. The full Technical Design Document is available in my portfolio.
Masters Project
For my Master's project, I designed a small-scale level in Unreal Engine 5 that tells a subtle narrative through environmental storytelling, NPC interactions, and physics-based puzzles. I explored techniques like Desire Path Theory and Object-Oriented Level Design (OOLD) to guide players and create an immersive experience. This project pushed my skills in procedural generation, volumetric post-processing, and narrative design, and I’m excited to continue refining these ideas in future work.